Also, that it can be played enjoyably both alone or with a friend is no mean feat, and showcases incredibly intelligent, thoughtful design that is a clear step above their previous work. The developers have clearly spent a lot of time and effort in polishing things, and Unravel Two is a smooth as silk. While this is essentially the same premise as the first Unravel, there were instances of physics weirdness and some difficult things to parse in that first outing, but that’s not the case this time around. They can also create trampolines by tying yarn between two points, one can be perched above and pull the other up behind it, they can leapfrog each other in mountain-climber style, and more - nearly every permutation of two people connected by a rope makes an appearance here. Since they’re made from a tiny, more colorful version of rope, the yarnies can latch onto grapple points in the environment and use them to climb up, to swing from, or to pull something closer. However, they’ll need to detach back into their separate selves in order to get past most of the challenges in their way, and the developers create all sorts of clever obstacles that leverage their unique physicality. When playing alone, the two yarnies can combine together and create a single intertwined character for ease of control. When a pair of friends are together on a couch (no online, sorry) each one controls a separate yarny. Putting the ‘plot’ aside, Unravel Two can be played alone or in co-op. Honestly, Unravel Two makes more sense when focusing only on the yarnies, and the gameplay is so entertaining that the garbled metanarrative isn’t needed. Are they fleeing a drunken father? Are they avoiding the foster care system? Who knows? Thankfully, the human scenes play out via ghosts (or are they?) displayed in the background and can be safely ignored. The conjoined creatures seem to be indirectly helping unspecified children escape from an anonymous tormentor, but there’s no dialogue and it’s never spelled out exactly who is who, or what the relationships are. Their goal is vague and unclear, and this was also true of the first Unravel. The two join their loose ends together with a magical spark and and they set off across the island to… do something? After a boat sinks, it washes up on a strange shore alone until it discovers a second Yarny that survived the waves. This 2D puzzle-platformer offers the same basic premise as the original - players take control of Yarny, a red creature made from wound-up fibers. In some ways, Unravel Two can be seen as something of a do-over.
Despite a return visit from the man who won the expo three years earlier and the added surprise of releasing on the same day it was announced, the game failed to get any traction and was soon forgotten - deeply unfortunate, because it’s a genuinely wonderful experience. Martin’s presentation became one of the touchstones of that show, and awareness of this little indie (strangely championed by a massive publisher) went sky-high thanks to his heartfelt manner.ĮA brought Martin back to E3 in 2018 to introduce Unravel Two, but this time the outcome was different. He seemed a little awkward and unpolished talking about his game, Unravel, but he was passionate. WTF I have absolutely no idea what the story was about.ĭuring the press conferences given at 2015’s E3, publisher EA showcased a developer named Martin Sahlin. LOW This wonderful game was instantly forgotten upon release. HIGH The wonky physics of the first game are gone and the mechanics are a joy.